1/29/2024 0 Comments Shader model 3.0 download intel![]() ![]() SDKLayers: Fix incorrect upload heap buffer validation.EnhancedBarriers: Fix crash due to bad_optional_access.EnhancedBarriers: Allow split sync barriers to be used with any access type.Improve enhanced barrier validation for raytracing acceleration data structures.Fix enhanced barrier SYNC_DRAW being incompatible with ACCESS_RENDER_TARGET.Legacy transitions into/out-of UAV state includes: D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE This only applies to buffer barriers.Make pContext mutable in ID3D12InfoQueue1::RegisterMessageCallback.See here for more info about this preview release ![]() Visit the DirectX Landing Page for more resources for DirectX developers. We also have a Getting Started Guide with detailed info for developers who want to integrate Agility SDK support into their engine. Welcome to the DirectX 12 Agility SDK landing page where you’ll find links to Agility SDKs and other helpful info.Ĭheck out our Announcement blog and Game Stack Live talk. ![]()
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